Define the new internet.
Look up the words people use online, add the ones we missed, and help make the internet easier to understand.
Look up the words people use online, add the ones we missed, and help make the internet easier to understand.
1,322 definitions
NAT444 is a NAT Traversal and P2P Gaming term for a network path where traffic is translated at the customer router and again at a provider Carrier-Grade NAT before reaching the public internet. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“NAT444 stacked translations like pancakes, and the P2P game could not find the syrup.”
NAT Traversal is a NAT Traversal and P2P Gaming term for the set of techniques applications use to communicate through address translators that would otherwise block or hide direct peer connectivity. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“NAT Traversal helped the console find its friend instead of yelling into the router closet.”
ICE is a NAT Traversal and P2P Gaming term for Interactive Connectivity Establishment, an IETF protocol for NAT traversal that tests possible network paths using candidates, STUN, and TURN. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“When Paul asked what ice skating had to do with IETF, ICE answered with STUN checks, not a triple axel.”
STUN is a NAT Traversal and P2P Gaming term for Session Traversal Utilities for NAT, a protocol used by ICE to discover how a device appears from outside its local network. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“STUN looked at the packet from the internet side and told the app which jacket it was wearing.”
TURN is a NAT Traversal and P2P Gaming term for Traversal Using Relays around NAT, a relay protocol used when direct peer-to-peer connectivity cannot be established. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“TURN became the responsible friend who relayed the voice chat after the NAT door refused to open.”
ICE Candidate is a NAT Traversal and P2P Gaming term for a possible network address and port pair that an ICE agent can test while trying to establish connectivity. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“The ICE Candidate was one possible doorbell; the game tried it before blaming the whole apartment building.”
Connectivity Check is a NAT Traversal and P2P Gaming term for a STUN-based test used by ICE agents to verify whether a candidate pair can actually carry traffic between peers. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“The Connectivity Check was the ping-pong tryout before the game invited everyone into the lobby.”
UDP Hole Punching is a NAT Traversal and P2P Gaming term for a NAT traversal method where peers send UDP packets outward so NAT devices create temporary mappings that can allow return traffic. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“UDP Hole Punching asked both routers to open tiny doors at the same time, like synchronized hallway etiquette.”
Symmetric NAT is a NAT Traversal and P2P Gaming term for a NAT behavior where the external mapping can change depending on the remote destination, often making peer-to-peer connectivity harder. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“Symmetric NAT kept changing name tags, and the game lobby started side-eyeing the router.”
Strict NAT is a NAT Traversal and P2P Gaming term for a gaming and console label for NAT behavior that makes direct multiplayer connections difficult or impossible without relays or port configuration. It helps people and agents name the signal, source, and safe next step without pretending an automation, campaign, DNS record, RFC, or network path did more than the evidence shows. Source context: RFC 6598 shared address space; RFC 8445 ICE; RFC 1918 private address space.
“Strict NAT was the bouncer that made every friend wait outside the party.”